stellaris 100 war exhaustion no surrender. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. stellaris 100 war exhaustion no surrender

 
 The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you havestellaris 100 war exhaustion no surrender  Tributary war goal

Makes. But no, they just give 0. Enemy won't surrender, even after I've taken all they're planets. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Usually I find they won't accept due to demanding unoccupied systems/planets. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. This makes no sense and must be changed. You want them to surrender. Both planets are heavily defended but I. And i think "yea nice i take my opportunity!" I attacked them. The implementation makes no sense. 3 update that much. As for getting the surrender. One I was the aggressor and the current one the PC is the aggressor. Enforce a status quo. Goal was to cede one planet and vassalize remainder. The still wouldn't accept subjugation despite my war goal getting to zero. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. I won. That should be factored into your war planning. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. • 1 yr. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. Wasn't a total war, just subjugate. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Waging wars in Stellaris ever since the CB system was added was not exactly fun. I'm stuck in a war, I'm not one of the leaders, and I need it to end. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. I've noticed something in the game I'm in. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. The problem was I couldn't make status quo. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. I'm a new player with 11 hours so far. irritatedBowel. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A Status Quo Peace is you get to keep whatever claimed systems. If you have 100 fleet cap you get. War Exhaustion trigger percent: 40%. I've been in two wars with the same enemy empire. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. • 2 yr. Buster_cherryUA. :) Remember we're always looking for more suggestions and constructive criticism:. If you are at a 100% warscore, AI will always accept all your demands. He attacks me twice, I lose some ships but win the battles. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. But it’s not likely. • 2 yr. The war exhaustion system in stellaris is quite different. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. The modifiers above are for when the AI 'voluntarily' accepts a. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. 100 occupation causes an automatic victory. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. You can win a war with 100% war exhaustion while your opponent is at 1%. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. . War exhaustion exists solely to force an end to wars, so the losing empire can recover. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). 414K subscribers in the Stellaris community. Business, Economics, and Finance. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. Usually I find they won't accept due to demanding unoccupied systems/planets. Yet, Stellaris decided that they get almost no war exhaustion and I can't. So losing a battleship hurts more than losing a corvette. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. Yes war exhaustion should exist but in a very different way. That's how we lost the Vietnam war, too. they are forced into status quo after 2 years at 100%. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. That means their relative military strength is already at. The AI doesn't have to surrender at 100% War Exhaustion either. War exhaustion has two effects: 1. They were at 100% war Exhaustion I was at like 30% So lets end this war. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Each side has a war leader. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. ago. I can sympathize with many of the complaints but like the suggested solutions even less. What RAR said. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Once you have had 100% for 24 months you can force surrender. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. #1. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). if you click those you can open up the war screen itself and. PlutonArioch Dec 10, 2022 @ 11:29pm. . This of course means that they have some rebellion within. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. It normally only ends than and not when only one hits it. You actually reached 100% war exhaustion and didn't notice it. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. The effect that has varies based on your war goals. He attacks me twice, I lose some ships but win the battles. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. However I saw no way to change my war goals. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. That's the war exhaustion system working correctly. You need to deal with the other empire now. ago. It is now about war exhaustion. But still. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. The opponent always has the option of immediate surrender. Also, they are machine intelligence, which lowers their war exhaustion I think. In Stellaris it has no penalties at all. Don't lose any system you own, battles or invasions. I've noticed something in the game I'm in. I have only 5 systems and they didn't touch it for entire war. This means that territories etc will all be reversed back to their pre-war status. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. I'm really enjoying the experience so far, although I did have to relearn a lot. Because sometimes they don't even build ships. WTF is war on a timer?. . You have the perfect start. So here's what might have actually happened: 1. The two are rarely entirely connected. After that, I jump to their capital planets to cut off their production. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. Choosing a different war goal may have different surrender thresholds. Yea - It happens again. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. soontir fel Jul 25, 2022 @ 8:49pm. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. I'm pretty sure thats a bug and not intended. Fleets are completely destroyed and all planets are occupied. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. 86 votes, 20 comments. cap every single system, invade all…There is no actual war exhaustion in the game. AI will never surrender to a total war war goal even if. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Mainly. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. With automatic Status Quo. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. HoI4 is explicitly a war game. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. Surrender would only make the one who press it actually surrender. Showing 1 - 6 of 6 comments. Cannot surrender or status quo unless you reach 100% exhaustion. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. Peace out via status quo and prepare for the next attack in 10 years. [deposit id] effect add_district =. Do note, if you have claims against them, when they surrender, they won't be subjugated. The war exhaustion in this game does not work well. Occupation under the enemy's War Exhaustion is at 94%. so now even thought own all planets they will not give up. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. 24. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. vassailize war goal -100 War exhaustion +97. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. But then you see the dreaded pop up. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. They always have my war exhaustion up by 5-7% more than their own. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. 11. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. I didn't lose a single ship. Paradox Forum. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. He has no shipyards left - only 5 star bases, which he all built during the war. I win every space battle. Once their war exhaustion reaches 100%, you can force a status quo peace. War needs a rework imo. War exhaustion should be an empire modifier rather than a war score knockoff. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. Reply Attrition/war exhaustion is a fuzzy timer on wars. not my favorite thing in Stellaris. Adding to this, a "status quo" peace isn't as bad as it sounds. WTF. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. 9, You claim something before the war and get it if the ennemy accept the surrender. The Negotiate UI is. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. Gestalt Consciousness gives you a cool -20% to War Exhaustion. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. Disclaimer: I don't have Nemesis and Overlord + no mods installed. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. You can never 'force' a surrender. However, I am the on gaining more war exhaustion despite not engaging at all. War Exhaustion trigger percent: 40%. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. Feb 10, 2020. No-one but federation members occupy planets or systems of the Ovarians. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. One I was the aggressor and the current one the PC is the aggressor. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. 1 Giltiriel • 5 yr. Yes, they have enough fleets somewhere. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. I've noticed something in the game I'm in. Also, exhaustion doesn't matter that much. Think of Russia during WWII; they fought on despite taking massive losses. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. You just need to wait for everyone to get max war exhaustion. Look under the war goal and it should say their current acceptance of it and why. It should be a scaling modifier like in EU4. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Note, this is for forcing them to surrender whether they want to or not. . So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. War score is the measure of 'winning' a war. Feb 24, 2018. Enemy won't surrender, even after I've taken all they're planets. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). 2. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. War Exhaustion is terrible. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. You can go to the war screen and demand some/all of your objectives at any time during the war. But in theory if not one of the empires sue for peace it could go on. It also gives up to 100 points of War Score. It's far more devastating than catapults and cannons, but they're always there. War Exhaustion gain is done by losses as a percentage of your fleet cap. You can go to the war screen and demand some/all of your objectives at any time during the war. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. Look under the war goal and it should say their current acceptance of it and why. War exhaustion in Stellaris the most most broken shit ever. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. I won every single battle (land or space). When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. NuclearKiwix • 1 yr. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. . so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. Join. That allows the attacker to force a status quo after 2 years. Here is my take on how the. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. It was quite annoying. Business, Economics, and Finance. ago. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. War exhaustion is just a bad status quo mechanic. It can be useful for him, too. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. wpflug13. No-one else is at war with any of the federation members including the Ovarians. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. 1. This is then used to determine when one side will surrender and how much the winner can demand of them. A couple of things. I have had this bug in original release but not since 1. 1. and I have 30% again despite minimal casualties and no system losses. This is why anchorages are important. Question. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. 5 # Multiplier of war exhaustion gained from ships- Was 2. I won every single battle (land or space). War exhaustion has two effects: 1. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. Demanding surrender -100 Demanding Unoccupied Systems -100. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. On top of this, status quo peace treaty and war exhaustion exist. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. no, there is no forced surrender. 1. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Maybe just crack their home planet to fully demoralize the survivors. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. I then proceded to pass a vote and declare this FP empire a crisis. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. However even several years after reaching 100% exhaustion. I think you have basically disabled War Exhaustion. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. Every other paradox game has War Score which is basically a track of who is winning and by how much. So at that point, your empire has had enough and they press for peace. white peace is your goal in war for Stellaris. This is due to war exhaustion in Stellaris being hard capped at 100. No Please explain your issue is in as much detail as possible. The way it's…I've noticed something in the game I'm in. -100 for surrender, -50 for subjugate. ago. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. That’s what happens in stellaris. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. It usually says why they won't capitulate. For occupation it is more important to occupy their planets, than the systems/starbases. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. War exhaustion is an iwin button. The whole galaxy joined and we stomped the enormous FP empire. Why am I not. Always occupy then status quo by driving enemy war exhaustion to 100. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. Change my mind. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 75% of systems plus 75% war exhaustion would work).